說程序員是大大的直男,但是一旦程序員浪漫起來,他們會用他們狂拽酷炫吊的技能展現(xiàn)自己的羅曼蒂克實(shí)力,那時候就真的沒文科男什么事啦!下面我就跟大家分享如何用簡單的html制作一個網(wǎng)頁版的愛心表白,不管你是不是程序員都能用,手機(jī)就可展示。
先來看下效果:
后面會提供給大家源代碼,在這里先交大家怎么去根據(jù)自己的實(shí)際情況去改這個文件。
首先大家將我后面的源代碼復(fù)制下來并且粘貼進(jìn)一個txt文件就可以。
不要看到下載就害怕,這個大家只要搜索jquery就能下載了,下載完是一個jquery.js文件,將文件改名為jquery.txt,雙擊打開將內(nèi)容復(fù)制到下圖所示位置。(如果有人不會下,可以私信我索要)
大家根據(jù)自己的實(shí)際請款更改頁面的一些信息,比如姓名,日期、或者是表白內(nèi)容都可以
最后奉上源碼,這里是沒有jquery.js的,已經(jīng)預(yù)留空,需要大家復(fù)制粘貼進(jìn)來就行了,最后將txt文件的后綴改為.html就可以了,不管是電腦還是手機(jī)都能用哦。
言:每當(dāng)過節(jié)的時候,女朋友就抱怨我總是忘記給她買花,說程序不懂浪漫,這不我準(zhǔn)備了幾款愛心動畫特效,打算當(dāng)面向她表達(dá)一下。
寓意:告白無須多么華麗的語言,一顆顆小的愛心匯聚成一顆真心,讓你的另一半感受到濃濃的愛意。
代碼難度系數(shù)★★★
新建index.html,復(fù)制以下代碼保存在瀏覽器中打開即可。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas 心</title>
<style>
html, body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
position: absolute;
width: 100%;
height: 100%;
}</style>
</head>
<body>
<canvas id="pinkboard"></canvas>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 500, // maximum amount of particles
duration: 2, // particle duration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};
/*
* RequestAnimationFrame polyfill by Erik M?ller
*/
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
/*
* Point class
*/
var Point = (function() {
function Point(x, y) {
this.x = (typeof x !== 'undefined') ? x : 0;
this.y = (typeof y !== 'undefined') ? y : 0;
}
Point.prototype.clone = function() {
return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {
if (typeof length == 'undefined')
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {
var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function() {
function Particle() {
this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {
this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {
this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {
function ease(t) {
return (--t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.duration);
context.globalAlpha = 1 - this.age / settings.particles.duration;
context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function() {
var particles,
firstActive = 0,
firstFree = 0,
duration = settings.particles.duration;
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}
// remove inactive particles
while (particles[firstActive].age >= duration && firstActive != firstFree) {
firstActive++;
if (firstActive == particles.length) firstActive = 0;
}
};
ParticlePool.prototype.draw = function(context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function(canvas) {
var context = canvas.getContext('2d'),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.duration, // particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
);
}
// creating the particle image using a dummy canvas
var image = (function() {
var canvas = document.createElement('canvas'),
context = canvas.getContext('2d');
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {
t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = '#ea80b0';
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
}
// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;
// delay rendering bootstrap
setTimeout(function() {
onResize();
render();
}, 10);
})(document.getElementById('pinkboard'));</script>
</body>
</html>
寓意:將想說的話打開一顆顆的愛心氣球上,隨著氣球不斷的升空,讓整個氛圍可更加地纏綿,看到此處可以有感動的淚水。
代碼難度系數(shù)★★★
新建index.html,復(fù)制以下代碼保存在瀏覽器中打開即可。
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>情人節(jié)快樂:)</title>
<style>
canvas {
position: absolute;
top: 0;
left: 0;
}</style>
</head>
<body>
<canvas id=c></canvas>
<script>
var w = c.width = window.innerWidth,
h = c.height = window.innerHeight,
ctx = c.getContext( '2d' ),
opts = {
phrases: [ "Don't die\nit's not hard", "You're the Best", "Every day,\nYou're beautiful", "Every occasion,\nYou're clever", "A world without You?\nNah", "Keep kicking ass", "You're better than them,\nwhoever they are", "You're just amazing", "You are,\ntherefore I am", "Nothing better than You \ncould have happened to the world" ],
balloons: 10,
baseVelY: -1,
addedVelY: -1,
baseVelX: -.25,
addedVelX: .5,
baseSize: 20,
addedSize: 10,
baseSizeAdder: 2,
addedSizeAdder: 2,
baseIncrementer: .01,
addedIncrementer: .03,
baseHue: -10,
addedHue: 30,
font: '15px Verdana'
},
cycle = 0,
balloons = [];
ctx.font = opts.font;
function Balloon(){
this.reset();
}
Balloon.prototype.reset = function(){
this.size = opts.baseSize + opts.addedSize * Math.random();
this.sizeAdder = opts.baseSizeAdder + opts.addedSizeAdder * Math.random();
this.incrementer = opts.baseIncrementer + opts.addedIncrementer * Math.random();
this.tick = 0;
this.x = Math.random() * w;
this.y = h + this.size;
this.vx = opts.baseVelX + opts.addedVelX * Math.random();
this.vy = opts.baseVelY + opts.addedVelY * Math.random();
this.color = 'hsla(hue,70%,60%,.8)'.replace( 'hue', opts.baseHue + opts.addedHue * Math.random() );
this.phrase = opts.phrases[ ++cycle % opts.phrases.length ].split( '\n' );
this.lengths = [];
for( var i = 0; i < this.phrase.length; ++i )
this.lengths.push( -ctx.measureText( this.phrase[ i ] ).width / 2 );
}
Balloon.prototype.step = function(){
this.tick += this.incrementer;
this.x += this.vx;
this.y += this.vy;
var size = this.size + this.sizeAdder * Math.sin( this.tick );
ctx.lineWidth = size / 40;
ctx.strokeStyle = '#eee';
ctx.beginPath();
ctx.moveTo( this.x, this.y - 2 );
ctx.lineTo( this.x, this.y + size );
ctx.stroke();
ctx.fillStyle = this.color;
ctx.translate( this.x, this.y );
ctx.rotate( Math.PI / 4 );
//ctx.fillRect( -size / 2, -size / 2, size / 2, size / 2 );
ctx.beginPath();
ctx.moveTo( 0, 0 );
ctx.arc( -size / 2, -size / 2 + size / 4, size / 4, Math.PI / 2, Math.PI * 3 / 2 );
ctx.arc( -size / 2 + size / 4, -size / 2, size / 4, Math.PI, Math.PI * 2 );
ctx.lineTo( 0, 0 );
ctx.fill();
ctx.rotate( -Math.PI / 4 );
ctx.translate( -this.x, -this.y );
ctx.translate( this.x, this.y + size + 15 );
ctx.scale( size / this.size, size / this.size );
ctx.fillStyle = '#eee';
for( var i = 0; i < this.phrase.length; ++i )
ctx.fillText( this.phrase[ i ], this.lengths[ i ], i * 15 );
ctx.scale( this.size / size, this.size / size );
ctx.translate( -this.x, -( this.y + size + 15 ) );
if( this.y < -size * 3 )
this.reset();
}
function anim(){
window.requestAnimationFrame( anim );
ctx.fillStyle = '#222';
ctx.fillRect( 0, 0, w, h );
if( balloons.length < opts.balloons && Math.random() < .01 )
balloons.push( new Balloon );
for( var i = 0; i < balloons.length; ++i )
balloons[ i ].step();
}
anim();</script>
</body>
</html>
寓意:天空中下起了愛心雨,襯托的房間變得溫暖,也讓整個場景都變得溫馨無比,想必此時可以有一個大大的擁抱。
代碼難度系數(shù)★★★
代碼有image、js和html,所以不好貼出來,有需要的朋友直接問我要吧。
總結(jié):程序員的工作本身就很枯燥,特定找了幾個好看的特效拿出來和大家分享,希望大家能夠快樂每一天,上述代碼親測可用,歡迎點(diǎn)贊收藏。
《完》
大家如果喜歡的話麻煩點(diǎn)贊、關(guān)注、轉(zhuǎn)發(fā),謝謝大家。
嘍,首先和大家說聲抱歉,停更了這么久,主要是期間因?yàn)楣ぷ髡{(diào)動的關(guān)系,工作變忙了,沒有時間來更新了,今天趁著領(lǐng)導(dǎo)不在,偷偷來更新一下吧~
首先我的分享方式可能和別人的不同,別人可能是從最開始的一步一步開始教起,我不是,我是先把效果展示給大家,讓大家先看看這個東西,然后我再開始講,有看不下去的現(xiàn)在就可以吧網(wǎng)頁關(guān)了,免得看完又來噴我,我不是什么大神,噴我有什么用?我看的心里還不舒服,是吧,為了營造良好的網(wǎng)絡(luò)環(huán)境,別噴啊~
接下來進(jìn)入主題:
大家可能都看過下面的這個網(wǎng)頁截圖
這個是一個類似于計(jì)時器的這么一個情侶間的網(wǎng)頁,今天我的目的就是把大家都教會了(不會的我下面會放源碼),然后回家有興趣的可以做好展示給自己的另一半看看~
我也放個網(wǎng)址吧,讓你們可以看看實(shí)際效果是什么樣的
http://1.giggle.applinzi.com/shouye1.html
就是這個樣子,雖然可能過氣了吧,但是我相信你的另一半看完還是會很感動的
那么接下來,我要放html的源碼了:然后我會開始講解:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>G家life</title>
<style type="text/css">
@font-face {
font-family: digit;
src: url('digital-7_mono.ttf') format("truetype");
}
</style>
<link href="css/default.css" type="text/css" rel="stylesheet">
<script type="text/javascript" src="js/jquery.js"></script>
<script type="text/javascript" src="js/garden.js"></script>
<script type="text/javascript" src="js/functions.js"></script>
</head>
<body>
<!--audio id="audio" controls>
<source src="music.mp3" type="audio/mpeg" codecs="mp3">
</audio-->
<div id="mainDiv">
<div id="content">
<div id="code">
<span class="comments">/**</span><br />
<span class="space"/><span class="comments">*2017—03-10,Acquaintance</span><br />
<span class="space"/><span class="comments">*2017-03-14.meet</span><br />
<span class="space"/><span class="comments">*/</span><br />
My name = <span class="keyword">Guan</span> Jiaqi<br />
Your name = <span class="keyword">Shen</span> Jimei<br />
<span class="comments">//The first time I saw you. </span><br />
Be attracted to you;<br />
<span class="comments">// I used to think.</span><br />
Like a person without reason;<br />
<span class="comments">// But when I see you.</span><br />
I believe this sentence is wrong for a long time;<br />
<span class="comments">// I want to stay with you every day.</span><br />
時到 花自開;<br />
<span class="comments">// 靠在你肩上的時候心忽然,暖了一下.</span><br />
<!--span class="comments">// </span><br /-->
<span class="keyword">你是非常可愛的人.<br />真應(yīng)該遇到最好的人<br /></span> 我也真希望 <span class="keyword">我就是</span>;<br />
<!--span class="keyword"></span> <span class="keyword"> </span>;<br /-->
<span class="placeholder"/><span class="comments">// I love three things in this world.</span><br />
<span class="placeholder"/><span class="comments">// Sun, moon and you. </span><br />
<span class="placeholder"/>Sun for day, moon for night, and you forever.<br />
<span class="comments">// I love you not because of who you are,<br />but because of who I am when I am with you.
</span><br />
<br>
<br>
I want to say:<br />
You are the sun at two in the morning;<br />
玲瓏骰子安紅豆<br />
入骨相思知不知<br />
</div>
<div id="loveHeart">
<canvas id="garden"></canvas>
<div id="words">
<div id="messages">
沈菇?jīng)觯@是我們相遇的第:
<div id="elapseClock"></div>
</div>
<div id="loveu">
不思量 自難忘<br/>
<div class="signature">- 管先森</div>
</div>
</div>
</div>
</div>
</div>
<script type="text/javascript">
var offsetX = $("#loveHeart").width() / 2;
var offsetY = $("#loveHeart").height() / 2 - 55;
var together = new Date();
together.setFullYear(2017, 2, 14);
together.setHours(19);
together.setMinutes(0);
together.setSeconds(0);
together.setMilliseconds(0);
if (!document.createElement('canvas').getContext) {
var msg = document.createElement("div");
msg.id = "errorMsg";
msg.innerHTML = "Your browser doesn't support HTML5!<br/>Recommend use Chrome 14+/IE 9+/Firefox 7+/Safari 4+";
document.body.appendChild(msg);
$("#code").css("display", "none")
$("#copyright").css("position", "absolute");
$("#copyright").css("bottom", "10px");
document.execCommand("stop");
} else {
setTimeout(function () {
startHeartAnimation();
}, 5000);
timeElapse(together);
setInterval(function () {
timeElapse(together);
}, 500);
adjustCodePosition();
$("#code").typewriter();
}
</script>
<div style="text-align:center;clear:both">
<p></p>
<p><a target="_blank"></a></p>
</div>
</body>
</html>
上面這個就是html的源碼,當(dāng)然還有css和js的源碼我還沒有給到大家,主要是大家目前還沒有對html有個了解,再去學(xué)css和js就會有點(diǎn)懵逼的樣子了
那我從第一行開始講起吧,
第一行是告訴瀏覽器,我這個是HTML5,所以你要用h5的格式去解析。這個不是很重要,反正每個頁面上都有的。
第二行之前講過,我就不再敘述了,是html網(wǎng)頁的開頭標(biāo)簽,相當(dāng)于就是告訴html,我要開始寫代碼啦
第三行之前也講過,是html中的頭文件開頭標(biāo)簽
第四行meta是告訴瀏覽器接受一個html文檔
等等,領(lǐng)導(dǎo)回來了……,我明天再說了
*請認(rèn)真填寫需求信息,我們會在24小時內(nèi)與您取得聯(lián)系。