者:前端Q
轉發鏈接:https://mp.weixin.qq.com/s/ewFfXptccFs5KvjUINLGbQ
小試牛刀,實現了六款簡單常見HTML5 Canvas特效濾鏡,并且封裝成一個純JavaScript可調用的API文件gloomyfishfilter.js。支持的特效濾鏡分別為:
1.反色
2.灰色調
3.模糊
4.浮雕
5.雕刻
6.合理
2.灰色調:獲取一個預期點RGB值r,g,b則新的RGB值
newr =(r * 0.272)+(g * 0.534)+(b * 0.131);
newg =(r * 0.349)+(g * 0.686)+(b * 0.168);
newb =(r * 0.393)+(g * 0.769)+(b * 0.189);
3.模糊:基于一個5 * 5的卷積核
4.浮雕與雕刻:
根據當前預期的前一個預期RGB值與它的后一個重新的RGB值之差再加上128
5.總體:模擬了物體在鏡子中與之對應的效果。
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
**if**(!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5compatible browser.");
**return**;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
var source = document.getElementById("source");
tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener){
element.addEventListener(type, handler,**false**);
}else{
element.attachEvent('on'+type, handler);// for IE6,7,8
}
}
<scriptsrc=*"gloomyfishfilter.js"*></script> //導入API文件
gfilter.colorInvertProcess(binaryData, len); //調用 API
<meta http-equiv="X-UA-Compatible"*content=*"chrome=IE8">
效果演示:
CSS部分:
#svgContainer {
width:800px;
height:600px;
background-color:#EEEEEE;
}
#sourceDiv { float: left; border: 2px solid blue}
#targetDiv { float: right;border: 2px solid red}
filter1.html中HTML源代碼:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Filter Demo</title>
<link href="default.css" rel="stylesheet" />
<script src="gloomyfishfilter.js"></scrip>
</head>
<body>
<h1>HTML Canvas Image Process - By Gloomy Fish</h1>
<div id="svgContainer">
<div id="sourceDiv">
<img id="source" src="../test.png" />
</div>
<div id="targetDiv">
<canvas id="target"></canvas>
</div>
</div>
<div id="btn-group">
<button type="button" id="invert-button">反色</button>
<button type="button" id="adjust-button">灰色調</button>
<button type="button" id="blur-button">模糊</button>
<button type="button" id="relief-button">浮雕</button>
<button type="button" id="diaoke-button">雕刻</button>
<button type="button" id="mirror-button">鏡像</button>
</div>
</body>
</html>
filter1.html中JavaScript源代碼:
var tempContext = null; // global variable 2d context
window.onload = function() {
var source = document.getElementById("source");
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);
// initialization actions
var inButton = document.getElementById("invert-button");
var adButton = document.getElementById("adjust-button");
var blurButton = document.getElementById("blur-button");
var reButton = document.getElementById("relief-button");
var dkButton = document.getElementById("diaoke-button");
var mirrorButton = document.getElementById("mirror-button");
// bind mouse click event
bindButtonEvent(inButton, "click", invertColor);
bindButtonEvent(adButton, "click", adjustColor);
bindButtonEvent(blurButton, "click", blurImage);
bindButtonEvent(reButton, "click", fudiaoImage);
bindButtonEvent(dkButton, "click", kediaoImage);
bindButtonEvent(mirrorButton, "click", mirrorImage);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler); // for IE6,7,8
}
}
function invertColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
// Processing all the pixels
gfilter.colorInvertProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function adjustColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
// Processing all the pixels
gfilter.colorAdjustProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function blurImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.blurProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function fudiaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.reliefProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function kediaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.diaokeProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function mirrorImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.mirrorProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
濾鏡源代碼(gloomyfishfilter.js):
var gfilter = {
type: "canvas",
name: "filters",
author: "zhigang",
getInfo: function () {
return this.author + ' ' + this.type + ' ' + this.name;
},
/**
* invert color value of pixel, new pixel = RGB(255-r, 255-g, 255 - b)
*
* @param binaryData - canvas's imagedata.data
* @param l - length of data (width * height of image data)
*/
colorInvertProcess: function(binaryData, l) {
for (var i = 0; i < l; i += 4) {
var r = binaryData[i];
var g = binaryData[i + 1];
var b = binaryData[i + 2];
binaryData[i] = 255-r;
binaryData[i + 1] = 255-g;
binaryData[i + 2] = 255-b;
}
},
/**
* adjust color values and make it more darker and gray...
*
* @param binaryData
* @param l
*/
colorAdjustProcess: function(binaryData, l) {
for (var i = 0; i < l; i += 4) {
var r = binaryData[i];
var g = binaryData[i + 1];
var b = binaryData[i + 2];
binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);
binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);
binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);
}
},
/**
* deep clone image data of canvas
*
* @param context
* @param src
* @returns
*/
copyImageData: function(context, src)
{
var dst = context.createImageData(src.width, src.height);
dst.data.set(src.data);
return dst;
},
/**
* convolution - keneral size 5*5 - blur effect filter(模糊效果)
*
* @param context
* @param canvasData
*/
blurProcess: function(context, canvasData) {
console.log("Canvas Filter - blur process");
var tempCanvasData = this.copyImageData(context, canvasData);
var sumred = 0.0, sumgreen = 0.0, sumblue = 0.0;
for ( var x = 0; x < tempCanvasData.width; x++) {
for ( var y = 0; y < tempCanvasData.height; y++) {
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
for(var subCol=-2; subCol<=2; subCol++) {
var colOff = subCol + x;
if(colOff <0 || colOff >= tempCanvasData.width) {
colOff = 0;
}
for(var subRow=-2; subRow<=2; subRow++) {
var rowOff = subRow + y;
if(rowOff < 0 || rowOff >= tempCanvasData.height) {
rowOff = 0;
}
var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;
var r = tempCanvasData.data[idx2 + 0];
var g = tempCanvasData.data[idx2 + 1];
var b = tempCanvasData.data[idx2 + 2];
sumred += r;
sumgreen += g;
sumblue += b;
}
}
// calculate new RGB value
var nr = (sumred / 25.0);
var ng = (sumgreen / 25.0);
var nb = (sumblue / 25.0);
// clear previous for next pixel point
sumred = 0.0;
sumgreen = 0.0;
sumblue = 0.0;
// assign new pixel value
canvasData.data[idx + 0] = nr; // Red channel
canvasData.data[idx + 1] = ng; // Green channel
canvasData.data[idx + 2] = nb; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
}
}
},
/**
* after pixel value - before pixel value + 128
* 浮雕效果
*/
reliefProcess: function(context, canvasData) {
console.log("Canvas Filter - relief process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 1; x < tempCanvasData.width-1; x++)
{
for ( var y = 1; y < tempCanvasData.height-1; y++)
{
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
var bidx = ((x-1) + y * tempCanvasData.width) * 4;
var aidx = ((x+1) + y * tempCanvasData.width) * 4;
// calculate new RGB value
var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;
var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;
var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;
nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
// assign new pixel value
canvasData.data[idx + 0] = nr; // Red channel
canvasData.data[idx + 1] = ng; // Green channel
canvasData.data[idx + 2] = nb; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
}
}
},
/**
* before pixel value - after pixel value + 128
* 雕刻效果
*
* @param canvasData
*/
diaokeProcess: function(context, canvasData) {
console.log("Canvas Filter - process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 1; x < tempCanvasData.width-1; x++)
{
for ( var y = 1; y < tempCanvasData.height-1; y++)
{
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
var bidx = ((x-1) + y * tempCanvasData.width) * 4;
var aidx = ((x+1) + y * tempCanvasData.width) * 4;
// calculate new RGB value
var nr = tempCanvasData.data[bidx + 0] - tempCanvasData.data[aidx + 0] + 128;
var ng = tempCanvasData.data[bidx + 1] - tempCanvasData.data[aidx + 1] + 128;
var nb = tempCanvasData.data[bidx + 2] - tempCanvasData.data[aidx + 2] + 128;
nr = (nr < 0) ? 0 : ((nr >255) ? 255 : nr);
ng = (ng < 0) ? 0 : ((ng >255) ? 255 : ng);
nb = (nb < 0) ? 0 : ((nb >255) ? 255 : nb);
// assign new pixel value
canvasData.data[idx + 0] = nr; // Red channel
canvasData.data[idx + 1] = ng; // Green channel
canvasData.data[idx + 2] = nb; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
}
}
},
/**
* mirror reflect
*
* @param context
* @param canvasData
*/
mirrorProcess : function(context, canvasData) {
console.log("Canvas Filter - process");
var tempCanvasData = this.copyImageData(context, canvasData);
for ( var x = 0; x < tempCanvasData.width; x++) // column
{
for ( var y = 0; y < tempCanvasData.height; y++) // row
{
// Index of the pixel in the array
var idx = (x + y * tempCanvasData.width) * 4;
var midx = (((tempCanvasData.width -1) - x) + y * tempCanvasData.width) * 4;
// assign new pixel value
canvasData.data[midx + 0] = tempCanvasData.data[idx + 0]; // Red channel
canvasData.data[midx + 1] = tempCanvasData.data[idx + 1]; ; // Green channel
canvasData.data[midx + 2] = tempCanvasData.data[idx + 2]; ; // Blue channel
canvasData.data[midx + 3] = 255; // Alpha channel
}
}
},
};
感謝閱讀,如果你覺得我今天分享的內容,不錯,請點一個贊,謝謝!!
HTML 是用來描述網頁的一種語言。HTML 是一種在 Web 上使用的通用標記語言。HTML 允許你格式化文本,添加圖片,創建鏈接、輸入表單、框架和表格等等,并可將之存為文本文件,瀏覽器即可讀取和顯示。
新建一個test.html文件,內容如下
<!DOCTYPE html><html><head><meta charset="utf-8"><title>ZONGXP</title></head><body> <h1>我的第一個標題</h1><p>我的第一個段落。</p> </body></html>
其中:
保存后運行,即可在瀏覽器中打開如下界面
3.1 標題
HTML 標題(Heading)是通過<h1> - <h6> 標簽來定義的.
<!DOCTYPE html><html><head><meta charset="utf-8"><title>ZONGXP</title></head><body> <h1>這是標題 1</h1><h2>這是標題 2</h2><h3>這是標題 3</h3><h4>這是標題 4</h4><h5>這是標題 5</h5><h6>這是標題 6</h6> </body></html>
3.2 段落
HTML 段落是通過標簽 <p> 來定義的
<!DOCTYPE html><html><head><meta charset="utf-8"><title>ZONGXP</title></head><body> <p>這是一個段落。</p><p>這是一個段落。</p><p>這是一個段落。</p> </body></html>
3.3 鏈接
HTML 鏈接是通過標簽 <a> 來定義的
<!DOCTYPE html><html><head><meta charset="utf-8"><title>ZONGXP</title></head><body> <a href="https://blog.csdn.net/zong596568821xp">這是一個鏈接使用了 href 屬性</a> </body></html>
3.4 圖像
HTML 圖像是通過標簽 <img> 來定義的。注意: 圖像的名稱和尺寸是以屬性的形式提供的。
<!DOCTYPE html><html><head><meta charset="utf-8"><title>ZONGXP</title></head><body> <img src="zongxp.jpg" width="640" height="640" /> </body></html>
3.5 表格
表格由 <table> 標簽來定義。每個表格均有若干行(由 <tr> 標簽定義),每行被分割為若干單元格(由 <td> 標簽定義)。字母 td 指表格數據(table data),即數據單元格的內容。數據單元格可以包含文本、圖片、列表、段落、表單、水平線、表格等等。表格的表頭使用 <th> 標簽進行定義。如果不定義邊框屬性,表格將不顯示邊框。有時這很有用,但是大多數時候,我們希望顯示邊框。使用邊框屬性來顯示一個帶有邊框的表格:
<table border="1"> <tr> <th>Header 1</th> <th>Header 2</th> </tr> <tr> <td>row 1, cell 1</td> <td>row 1, cell 2</td> </tr> <tr> <td>row 2, cell 1</td> <td>row 2, cell 2</td> </tr></table>
4.1 基本文檔
<!DOCTYPE html><html><head><title>文檔標題</title></head><body>可見文本...</body></html>
4.2 基本標簽
<h1>最大的標題</h1><h2> . . . </h2><h3> . . . </h3><h4> . . . </h4><h5> . . . </h5><h6>最小的標題</h6> <p>這是一個段落。</p><br> (換行)<hr> (水平線)<!-- 這是注釋 -->
4.3 文本格式化
<b>粗體文本</b><code>計算機代碼</code><em>強調文本</em><i>斜體文本</i><kbd>鍵盤輸入</kbd> <pre>預格式化文本</pre><small>更小的文本</small><strong>重要的文本</strong> <abbr> (縮寫)<address> (聯系信息)<bdo> (文字方向)<blockquote> (從另一個源引用的部分)<cite> (工作的名稱)<del> (刪除的文本)<ins> (插入的文本)<sub> (下標文本)<sup> (上標文本)
4.4 鏈接
普通的鏈接:<a href="http://www.example.com/">鏈接文本</a>圖像鏈接: <a href="http://www.example.com/"><img src="URL" alt="替換文本"></a>郵件鏈接: <a href="mailto:webmaster@example.com">發送e-mail</a>書簽:<a id="tips">提示部分</a><a href="#tips">跳到提示部分</a>
4.5 圖片
<img src="URL" alt="替換文本" height="42" width="42">
4.6 樣式/區塊
<style type="text/css">h1 {color:red;}p {color:blue;}</style><div>文檔中的塊級元素</div><span>文檔中的內聯元素</span>
4.7 無序列表
<ul> <li>項目</li> <li>項目</li></ul>
4.8 有序列表
多人在使用 CSS 時,對 Display, Visibility 和 Overflow 三個屬性的理解并不是很清晰,這里就對這三個屬性做一下分析,對應三個屬性在使用時的區別.
Display
display 用來設置或檢索對象是否及如何顯示。
display 屬性為 none 時,隱藏標簽對象。不會為對象保留其位置空間,它下面所在的元素會被自動上移占有被隱藏標簽位置。
HTML 代碼:
<div id="a">A</div>
<div id="b">B</div>
<div id="c">C</div>
CSS代碼:
div{
width: 200px;
height: 100px;
}
#a{
background-color: red;
}
#b{
background-color: green;
display: none;
}
#c{
background-color: blue;
}
效果如下:
display 屬性為 block 時,默認有顯示標簽的意義,同時可以將標簽轉換為塊元素顯示,這時標簽會獨占一行,并且可以設置寬高屬性。
HTML 代碼:
<span id="a">A</span>
<span id="b">B</span>
<span id="c">C</span>
CSS代碼:
span{
width: 200px;
height: 100px;
font-size: 50px;
color: gray;
}
#a{
background-color: red;
}
#b{
background-color: green;
}
#c{
background-color: blue;
display: block;
}
效果如下:
display 屬性為 inline 時,指定對象為內聯元素,此時對象的寬高屬性不在有效,元素大小取決于實際內容大小。
HTML 代碼:
<div id="a">A</div>
<div id="b">B</div>
<div id="c">C</div>
CSS代碼:
div{
width: 200px;
height: 100px;
font-size: 50px;
color: gray;
display: inline;
}
#a{
background-color: red;
}
#b{
background-color: green;
}
#c{
background-color: blue;
}
效果如下:
visibility 屬性用來設置或檢索是否顯示對象。與 display 屬性不同,該屬性為隱藏的對象保留其占據的物理空間, 該屬性默認值為 visible, 設置對象可見。
visibility 屬性為 hidden 時,隱藏標簽對象。但該對象所占用的位置空間會被保留。
HTML代碼:
<div id="a">A</div>
<div id="b">B</div>
<div id="c">C</div>
CSS代碼:
div{
width: 200px;
height: 100px;
font-size: 50px;
color: gray;
}
#a{
background-color: red;
}
#b{
background-color: green;
visibility: hidden;
}
#c{
background-color: blue;
}
效果如下:
overflow 屬性用來檢索或設置當對象的內容超過其指定高度及寬度時如何管理內容。
overflow 默認值為 visible, 作用是按實際效果顯示 ,不剪切超出范圍的內容 。
HTML 代碼:
<div id="a">
<div id="b"></div>
</div>
CSS代碼:
#a{
width: 300px;
height: 100px;
background-color: red;
overflow: visible;
?
}
#b{
width: 200px;
height: 300px;
background-color: blue;
}
效果如下:
overflow 值為 hidden時,會將超出對象尺寸的內容進行裁剪,將不出現滾動條。
HTML 代碼:
<div id="a">
<div id="b"></div>
</div>
CSS代碼:
#a{
width: 300px;
height: 100px;
background-color: red;
overflow: hidden;
?
}
#b{
width: 200px;
height: 300px;
background-color: blue;
}
效果如下:
overflow 值為 scroll, 作用是將超出對象尺寸的內容進行裁剪,并以滾動條的方式顯示超出的內容 。
HTML 代碼:
<div id="a">
<div id="b"></div>
</div>
CSS代碼:
#a{
width: 300px;
height: 100px;
background-color: red;
overflow: scroll;
?
}
#b{
width: 200px;
height: 300px;
background-color: blue;
}
效果如下:
overflow 值為 auto時, 作用是在需要時剪切內容并添加滾動條,該值為body對象和textarea的默認值。
HTML 代碼:
<div id="a">
<div id="b"></div>
</div>
CSS代碼:
#a{
width: 300px;
height: 100px;
background-color: red;
overflow: auto;
?
}
#b{
width: 200px;
height: 300px;
background-color: blue;
}
效果如下:
總結:
*請認真填寫需求信息,我們會在24小時內與您取得聯系。